poop.gif
Slogan: We'll peel you like a banana!hi.gif

Photo:
bananasnms5.jpgbananas



Logo:
nms5.jpg
Job descriptions
Project Engineer (Nate) - Responsible for helping members understand the team's task, leading team discussions, checking for safety at all times, and checking whether the team's task is complete.

Facilities Engineer (Brody) - Responsible for collecting materials, directing model construction, directing cleanup, and storing materials.

Test Engineer (Ross) - Responsible for recording and organizing data in the Team Design Log.

In Progress: We have been modifying our gravity cruiser. We already have our team logo, team name, team photo, and team slogan posted. On our first run our gravity cruiser went 3.42 meters but the goal was 6 meters so we are modifying the wheel and axle system right now but we need less mass to make it go farther because the lever is moving down fast which makes the gravity cruiser slow down. We are now changing the back wheels to large wheels and and the front wheels to short wheels. we changed the wheels back to normal. In the back we added a third wheel in the middle. we are trying to figure out wht makes it go faster.
Round 1: 3.42 meters
Round 2: 3.30 meters
Round 3: 3.13 meters
Round 4: 2.15 meters
Round 5: 2.47 meters
Round 6: 1.41 meters
Round 7: 2.00 meters
Round 8: 2.00 meters
Round 9: 2.12 meters
Round 10: 2.47 meters
Pictures in Progress:
The Funky Monkey's group members working during our span of working on our Gravity Cruiser.
photo-2.JPG
Photo on 2-6-13 at 1.45 PM.jpg
photo.JPG

photo-1.JPG



nate




The Experience

Set Goals
  • What requirements must be met? =We must have go at least 3 meters
  • We have to get it to go in a straight line.
  • We have to make it durable enough for kids to play with,
  • It must travel in a straight line, no batteries,
  • It has to travel a minimum of three meters and a maximum of six plus meters,
  • Has to be made on corrugated plastic, wheels and string,
  • Gravity powered,
  • Easy to repair
  • Lever and weight powered.


  • What do you need to learn in order to build your design? The Structure of a car, how we have to make it, how to get the car started with out a push or pull. Low friction, what materials are better to use for the gravity cruisers. The lever and weight, wheel and axle system.
  • How will you know if your toy design is successful? If we test it over and over

Build Knowledge
  • What are the basic parts to a Gravity Cruiser? the wheels, skeleton, the structure and the weight.
  • How do these parts work together? They all make the car go faster
    • How does your model work?
    • Pretty nice so far
    • How could you make it work better?
    • Have more weight to make it move

  • Change parts of the model, record observations, and discuss your results with other teams.
  • Make predictions on what parts allow your model to be a quality toy that meets all requirements
  • I think that we will need at least over 5 meters with our prototype

Design
  • What ideas do you have for your design?
  • A very nice wheel and axle system
  • What will make your design stand out among all the other teams?
  • It will look great and go very fast

Build & Test
  • Build and test your design that meets the performance criteria
  • Redesign as time allows to create the optimal toy (Keep in mind the appearance of your cruiser)

Present
  • Show and describe your work to an audience

Add Discussion